Big red button game game jam2/22/2023 I’m twenty-three years old: young by professional game-design standards, but right around the sweet spot for a game jam. This January, I went to my first, Toronto Global Game Jam 2015 at George Brown College. But you can learn it at a “game jam”: a weekend-long event where game designers, artists, editors, programmers, and assorted other tech heads come together for ad hoc, start-to-finish game-development projects. It’s hard to grok that sort of skill from a book, or a how-to course on the web. Aspiring video game makers must know how to work with other members of a large group, usually under time pressure. No one person can create all of these elements alone: games must be made collaboratively, which is why big-budget productions are team efforts. Yet the best games also involve the best storytelling, character development, sounds, graphics, and cut scenes.
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